Zone Play and Mobility
- All single recalls take 20 seconds. All group recalls take 30 seconds.
- Every class except for priest can now apply Huntsman or Bounty Hunter and gain access to track.
- Bounty Hunter “Detect Hidden” can see GM stealth with 20 trains. CD increased to 5 minutes.
- Track can only see enemy players in load range (blue dot range). Once someone is in load range, you gain full track range on anyone in their nation.
- Group teleport cannot be used outside of active bane and mine grids.
- Single teleport cooldown increased to 5 minutes.
- Single teleport cast time increased to 1 second and no longer breaks on damage.
- Sprint and class sprints cannot be used when flying.
- Logging out delayed by 1 minute when any non-nation member is in load range.
- Summon delayed by 1 minute when any non-nation member is in load range of the target getting summoned.
- Hotzones are removed.
- All runegate portals are active at all times.
- Elite Equipment droppers and Rune droppers are stronger.
- Subrace rune droppers added to game world.
- All Discipline and Subrace rune droppers spawn concurrently based on server time, not time of last death.
- Elite equipment droppers spawn at a random time 5-45 minutes after their last death.
- Elite equipment droppers have a random piece from their set instead of a specific piece.
- Elite equipment now wearable without class restriction.
Elite equipment Stats
Item |
Defense |
Physical Resists |
All Stats |
Special |
CC Robe |
+9 |
+6 all |
+15 |
- |
CC Hood |
+3 |
+2 all |
+5 |
- |
CC Gloves |
+3 |
+2 all |
+5 |
- |
CC Boots |
+3 |
+1 all |
+3 |
Windlords |
LA Armor (per piece) |
+3 |
+2 all |
+5 |
- |
LA Boots |
+3 |
+1 all |
+3 |
Windlords |
MA Armor (per piece) |
+3 |
+2 all |
+5 |
- |
MA Boots |
+3 |
+1 all |
+3 |
Windlords |
HA Armor (per piece) |
+3 |
+2 all |
+5 |
- |
HA Boots |
+3 |
+1 all |
+3 |
Windlords |
Race Changes
- Nephilim Shrine renamed to Chaos Shrine.
- New race: Saetor can take Chaos boon.
- Vampire fortitudes apply after resists instead of before.
- Vampire heal resistance decreased to 15%.
- Nephilim resists to poison, lightning, magic, fire, cold, mental, and unholy increased to +15. Holy remains at -15.
- Human starting stats each increased by 10.
- Aelfborn Wildkin’s Chase cooldown reduced to 30 seconds.
- Aellforn Wildkin’s Chase breaks roots and snares and grants immunity for 15 seconds.
- Elf healers gain access to Archmage discipline.
- Black Mask discipline can now be applied by Barbarian and Druid.
- Sundancer discipline grants +50 sundancing.
- Sundancers granted find weakness (needs to be trained).
- Bladeweaver discipline grants +50 bladeweaving.
- Blademaster discipline grants +50 blademastery.
- Irekei move 5% faster.
- Irekei healers gain access to the Blood Prophet discipline.
- Elf heal resistance reduced to -15%.
- Elf subrace rune application cost lowered to 0.
- Human subrace rune application cost lowered to 0.
- Shade hide allows movement without training sneak.
Character Changes
- 5th disc rune slot granted at level 70
- Max level increased to 80. Levels 76-80 can only be gained by PvP and each level grants 1 ability point (no skill points)
- Shadowmantle effect duration decreased to 15 seconds.
- Contagion now castable on players.
- Toughness no longer gets free scaling from stats.
- Running no longer gets free scaling from stats.
- Stuns apply a grounding effect for the duration of the stun.
- Hide allows use of backstab but powerblocks the caster for 3 seconds.
- Sneak cast time increased to 5 seconds.
- Clanwarden can now be applied by any healer.
- Clanwarden Simeron’s Song (power damage buff) removed.
- Clanwarden Shaper’s Sanction (holy expose) reduced to 20 trains for -30 holy resist.
- Huntsman “Skin the Beast” can strip all level 40 animal forms.
- Huntsman “Skin the Beast” reduced to 50 range.
- All class specific +150 defense buffs stack with all other defense buffs.
- All characters gain 500 hitpoints.
- Mage shielding physical resists increased to 40%.
- Nightstalker, Crusader, Assassin, Undead Hunter, Ratcatcher enchant durations increased to 30 minutes.
- Hitroll required for Templar weapon power (Sword of Saint Malorn).
- Hitroll required for Huntress weapon powers (Naargal’s Dart and Bite).
- Potions no longer break forms, stealth or travel stance.
- Most self-buffs no longer break forms, stealth or travel stance.
- Fury of Wind no longer debuffs ATR.
- Shields block spells at 1/4 the melee block rate.
- Prelates granted “Join Heaven’s Host” transformation.
Other Balance Changes
- Safehold trainers increased to R5.
- SDR gear vendors removed from the game.
- Added scaling to hit chance formula; hit rate is no longer all or nothing.
- Boon strength now determined by votary rank instead of offering rank.
- Castable enchants are stripped anytime they leave inventory.
Quality of Life
- Magic items are automatically identified when picked up.
- Items can be deleted from inventory for full gold value. Deleting prevented when inventory gold cap of 10 million would be exceeded. Gold can’t be deleted.
- All concs are perfect concs.
- Every TOL draws a flat maintenance rate of 3 million gold per week regardless of rank. Other buildings and assets no longer draw maintenance.
- You can no longer be taxed by the R8 in your realm.
- Maintenance is drawn at the next server reboot after your weekly scheduled maintenance time. Tree decay time is sped up, if maintenance is missed the next maintenance will run in 1 day instead of in 1 week.
- TOL can slot banker, sage, alchemist, and siege engineer in addition to runemaster.
- TOL granted 24 extra hireling slots depending on rank.
- All runegate portals are active at all times – no Traveler discipline needed.
- Stance changes no longer require combat.
- Anyone in nation can take boons.
- Resources automatically stack.
- ./printstats ./printresists ./printskills ./printpowers
- All new characters start at level 10 with an outstanding flimsy weapon of ruin. A conc pot and 1,000 gold training gold are received after promotion.
- Peace realm mobs (newbie island) no longer drop gold or items. Gold added to inventory each time leveling up from level 1-20.
- Characters with deathshroud gain +50% movespeed.
- Sage can repair all items.
- Global chat channel on by default.
- Potions no longer break forms, stealth or travel stance.
- Daily reboot at 4:00 am ET right before discipline droppers are supposed to spawn.
- Player graves despawn after 10 minutes.
- Player corpses that haven’t released within 10 minutes are forced to release.
- Experience buff added increasing the fewer party members you have.
- Arena queue for 1v1 duels added to SDR.
Economy
- Every TOL draws a flat maintenance rate of 3 million gold per week regardless of rank. Other
- buildings and assets no longer draw maintenance.
- You can no longer be taxed by the R8 in your realm.
- All runes junk for 500k gold.
- Merchant in SDR sells Prospector 500k gold.
- Merchant in SDR sells all other Disc and Stat runes for high gold prices, unaffected by bargaining.
- Merchant in SDR sells Elan stones 10 units for 1 million gold.
- Hotzones are removed.
- No distance penalty for mine production.
- Roll time changed to 30 minutes on a R7 forge.
- Stat runes and craftsmen contracts are now rare global drops (1/250).
- Glass is now an extremely rare global drop.
- Racial guard contracts are now an extremely rare global drop.
- Lower level mobs have a lower global drop rate than higher level mobs.
- R8 mobs removed from the game.
Mines
- Merchant in SDR sells Prospector for 500k gold.
- No distance penalty for mine production.
- Nation mine claim limit removed.
- Mine owners can teleport to mines when they aren’t active.
- Mines soft limit – bringing more than the target cap results in a % debuff to damage and heals.
- Players who enter the mine radius count towards the limit for 3 minutes aer they leave.
- Prospector discipline can now be applied by any class.
City Building
- Guild seed base cost increased to 3 million gold base, no safehold markup.
- Safehold steward and builder markup set to 0%.
- R1 trainer buildings get 3 trainer slots.
- Every TOL draws a flat maintenance rate of 3 million gold per week regardless of rank. Other buildings and assets no longer draw maintenance.
- You can no longer be taxed by the R8 TOL in your realm.
- R8 TOL grants 10% bonus hitpoints to city walls.
- R8 TOL grants extra shrine.
- Nations no longer have a maximum tree limit.
- Reverse KOS function removed from TOL.
- Maintenance is drawn at the next server reboot aer your weekly scheduled maintenance time. Tree decay time is sped up, if maintenance is missed the next maintenance will run in 1 day instead of in 1 week.
- TOL granted 24 extra hireling slots depending on rank.
- TOL can slot banker, sage, alchemist, and siege engineer in addition to runemaster.
- Sage can repair all items.
Seiges
- Bane attacker assumes ownership of assets after winning offensive bane.
- Assets can no longer be deleted when baned.
- Bane defender can set bane time up to 7 days from when the bane is placed.
- Bane defender can set 10v10, 20v20, 30v30, 40v40, or unlimited.
- 10v10 option is removed for nations who own more than 5 trees.
- 20v20 option is removed for nations who own more than 10 trees.
- Bane setting is a soft limit – bringing more than the target cap results in a % debuff to damage and heals.
- Players who enter the bane radius count towards the limit for 3 minutes after they leave.
- Nations no longer have a maximum tree limit.
- Only one bane can be placed against a nation at a time.
- Sapper discipline can now be applied by any class.
- Artillerist discipline can now be applied by any class.